So, I’m still thinking a lot about POV, character voice and how the reader/player responds and engages with that. As I’ve started replaying Mass Effect 3, I’m now thinking about this more in relation to games than books as I was in my last post.
Second person tends to be the go to choice for text or story-based games. There’s an assumption that the more details you leave out about the protagonist, the more the reader/player will fill in the gaps and thereby feel a greater sense of association with the character and therefore the game. Continue reading